Genius Orbit · New York, 2013
A house for
the finished frame.
Genius Orbit began in New York in 2013, cutting advertising that had to survive a single glance. The pictures widened into features and games, then into stories the studio could keep. What has not changed is the demand at the center: a frame, a deadline, and a room steady enough to hold both.

The record
Three turns
of the work.
-
2013 — 2016
Advertising
The first years were spent on high-end brand films for Audi, Autodesk, Virgin Airlines, and Mastercard. The job was to leave a picture that outlasted the spot.
-
2016 — 2019
Film and games
The floor opened onto larger pictures: Disney’s Pirates of the Caribbean, Final Fantasy, Kingdom Hearts with Square Enix, and Capcom titles that include Resident Evil.
-
2020 — 2024
Pictures of our own
The studio turned toward original franchises — stories written and finished here, then carried out through channels such as TikTok.
Marketing Magic in Action
Campaigns that
refuse to sit still.
A hunter in an animated village. A game world opened like a film. Couture, a design tool, a handset, a fashion title. These are pictures the studio has actually finished.

The Knight of Shadows
An animated tale carried by Jackie Chan: a demon hunter walks into a village that will not give up its secret. Humor and dread share the same light, and the effects stay inside the story.

Final Fantasy
A game world opened to the scale of a film. Stone, crystal, and the figures in the room are held in one cinematic light.

IIMUAHII
Couture treated as motion. Fabric, light, and the cut do the speaking, so the clothes never have to stop and explain themselves.

Autodesk
Design thinking, set moving. The line leaves the sketch and becomes a picture without losing the hand that drew it.

Vivo
A 5G film at the speed of a glance. City, rain, and the handset’s own screen are cut as one continuous second.

ELLE Men
Modern masculinity, told through wardrobe and weather. The frame goes bold, then quiet, and the title is recognized by how the picture is held.
Our Clients
Houses of pictures, games, fashion, and the objects people carry. These are the marks already hanging on the studio wall.
Our workspace
Rooms the work
actually walks through.





The direction ahead
A private sky
for the picture.
Film, games, and advertising still set the floor. Beside them the studio raised a computing house of its own: GPU clusters bought and kept, rooms held to a climate, jobs watched while they run. Training and inference can sit next to the cut, and a frame does not have to leave the building to be finished. What a production brings in — likenesses, unfinished scenes, the weights of a look — stays on the premises.
- 01More than forty servers, kept for pictures that ask a great deal of a GPU and a CPU.
- 02Climate-held rooms, so the machines can stay awake through the night.
- 03A live watch on the work, and fiber between the people finishing it.
















